A guest decides how they feel about a place in the first few seconds, and none of those seconds involve reading a brand book. They involve a sign they either found or missed, a menu that either answered the question or made them ask, and a room that either matched what they were promised or quietly did not.
Five-Seventeen designs for those seconds. Every decision on a project has to survive them, which is why the work is judged in the room and not on a screen.
Three sectors, chosen because they share the same problem: the product is experienced in a physical space, and the brand has to do its work before the person gets there.
Five to six weeks, four phases, and a small number of decisions made in a fixed order. Nothing moves forward until the phase before it is settled, because a system built on an unresolved question falls apart at the first print run.
One call. A clear list of what is working in your brand and what is not.